Gather your friends, open the box, and grab the dice — your first epic quest begins tonight.
Designed for 3-5 players of any skill level, Heroes of the Borderlands is your all-in-one gateway to the...
Ideal for a group of 4-6, the Dungeons & Dragons Starter Set includes:64-page adventure book with everything the Dungeon Master needs to get started32-page rulebook for playing characters level...
THIS SET INCLUDES:
48-page adventure booklet with everything you need to get started
32-page rulebook for playing characters of levels 1–3
5 ready-to-play characters, each with a character sheet
6...
Upon the slopes of the long bluff of Loretta's Agony lie the ruins of Aliegor. Long ago, it was home to devotees of the Og-Aust, the Frog Gods. Their religious house thrived like no other. It bore ...
Boots wet from crossing the small river, you tramp up onto the remnants of an old road. A small village lies before you. It s mostly wooden cottages stand arrayed in neat order along either side of...
Unklar, the Horned God, bound one of the eldritch Oonmakling to him and set it in a dungeon beneath the stones of despair. A temple was built over the stones and guardians set to watch it. But that...
Hard roads bring the stout of heart to the Tower’s iron-bound gate. Whether brought here by the Vessel of Souls or by pure happenstance, the Tower, perched upon the edge of no-where, beckons, promi...
Secrets are like poison. They infect everything around them, weaken the resolve of the strong, bending the will of the unbendable. They change you, recasting who you are into what you never wanted ...
Bones of the Companions invites only the bravest to save a city from damnation. The adventure is designed for mid to high-level player characters of levels 7 to 10. All character classes are useful...
Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard f...
Ends Meet is a town of small intrigues in a forgotten corner of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the cask...
Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long ...
Coburg the Undying, Master of Aufstrag, has sent forth his servants to find and bring the Vessel of Souls to him. To stop him one must travel far beyond the realms of man and cross over into the la...
Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '