In Bonfire: Trees & Creatures, the story continues, with players being able to expand the base game with three modules that can be combined with one another, in addition to being able to add a...
In this high-intensity, deductive game, you’ll work together with your friends to find hidden symbols, piece together clues, and arrest a culprit, all in just five minutes!
You’ll win together. You...
5-Minute Dungeon is a chaotic, cooperative, real-time card game in which players have only five minutes to escape the dungeon! Communication and teamwork are critical to survival because there's ...
This is the social card game that is going to change your game night forever This addictive game is as unique as its name It's a power packed quick and simple party game Race against each other to ...
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing...
New factions and battlefields join the world of Root!
The Underworld Expansion includes:
The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escala...
Number of Players: 2-6
Playing Time: 60-90 Minutes
Recommended Ages: 10+
Ready yourself! New invaders enter the world of Root in the Marauder Expansion, which adds two new factions and four hirelings.
Each EXIT Advent Calendar is an EXIT game and a 24-day-long adventure in one. Each door in the calendar reveals a unique room containing an exciting new riddle. Solve one day’s riddle to determine ...
Inhabitants of the forest and of the sea, it is time to awaken! You will embody shamans and build Megaliths to expand your power and dominate the rival tribe. Activate the unique powers of each new...
Number of Players: 1-5Playing Time: 45 MinutesRecommended Ages: 8+Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last foreve...
Players: 2-6
Playing Time: 20-40 Minutes
Ages: 8+
Welcome to Dice Throne!
A heart pumping, fast playing game of skillful card play & dice manipulation that will have your game nights...
Everdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting even...
Let's do the mash... the monster mash! Classic monster movies and TV shows are the theme in this basic Fluxx deck (no Creepers). Some Goals are straightforward, like Dracula's Castle, or Howl at th...
A pantheon from several civilizations including Greek, Egyptian, and Middle-Eastern gets added to 7 Wonders: Duel in 7 Wonders: Duel Pantheon, with each god having its own power to help you or hind...
The Azul Glazed Pavilion enhances the gameplay experience by providing an organized, clean look to the player boards. Newly designed double-sided player boards are included in the box offering exci...
A treasure is hidden into the old manor. Captain Echo will try to help you find it with to find with a series of sounds. Mysterium Kids – Captain Echo's Treasure is a cooperative game, based on sou...
Now children four and up can enjoy Carcassonne as well. My First Carcassonne is a stand-alone game based on the classic game Carcassonne. The city is celebrating its national holiday and as a tradi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '