Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has co...
There are multiple types of Orks most of which are referred to as Boyz, Boyz are the most common form of Ork, although there are still many different types of sub-group that vary depending on statu...
This multi-part plastic kit contains all the parts necessary to assemble 10 Rubric Marines, armed with either Inferno boltguns or warpflamers. One model can be armed with a soulreaper cannon, one c...
The cruel terror troops known as Raptors consider themselves the elite of the Chaos Space Marine warbands. Their murder squads epitomise what has become the Assault Marines of the Traitor Legions.
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even...
What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond...
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources ...
In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents - from engineers to merchants - have come to visit these to...
Team spirit, creativity, mystery and speed are in demand at EXIT: The Game – The Stormy Flight. The 1-4 players have little time to bring a complicated situation under control again: The players ar...
Exit: The Game – Theft on the Mississippi, (level 3 difficulty) 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steam...
You and your fellow detectives are summoned to an abandoned house. Never wanting to turn down an unsolved mystery, you arrive at the house. Suddenly, you hear screams and see that the entrance has ...
The castle is the highlight of the hike, but hardly have the hikers entered the old walls, when the squeaky doors close. Escape appears impossible — but strange hints may lead players in a new dire...
Description:Candlekeep Mysteries will be different from any other book released so far for the 5th edition of D&D. Rather than a single campaign that takes characters from level 1 through level...
The product contains eight cards, plus one bonus foil, all featuring the powerful planeswalker Gideon Jura. With first-time foils, amazing new art, and alternate frames, it’s a collector’s dream.
Each Signature Spellbook: Chandra comes with eight cards plus one premium foil version of one of those eight cards at random. It's the ideal way to show your love of Chandra, stylize your Commander...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '