In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players' bricks along the way. In more detail, you start with a 3×3×3 cube that has ...
The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2? builds on the original in every way! An all-new set of 160 cards, Boss Mon...
The most cunning card game of them all!
Wield card strategies inspired by the films and shows you love. Plot, scheme, and conquer your way to victory in this immersive game for the wicked. Be the f...
Munchkin 10 – Time Warp brings you 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Ar...
This is a supplement, not a stand-alone game. It is meant to be combined with two or more Munchkin games, with or without other supplements.
Also, We Think 7 Is a Neat Number
This set replaces both...
Tsuro: Phoenix Rising is a new entry in the classic Tsuro series. The game shares a bond with the foundations of the venerable original: play tiles, move pawns, and stay in play, but it introduces ...
Traditional Japanese festivities and sixteen new travelers are now part of the wonderful Tokaido journey, with these matsuri (the Japanese word for "festival") being triggered by the arrival ...
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources ...
The Red Dragon Inn 2 is a standalone game that can be combined with the original The Red Dragon Inn to create adventuring parties of up to eight drunken players. The Red Dragon Inn 2 includes its o...
In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit your opponents as well. Maybe you'll find...
Welcome to The Game Changers — eighty cards that can spice up ANY game you play! Yes, that's right, take any board or card game you like, and use one of the changers to mix things up! You decide ho...
Players struggle to survive the Stone Age by working as hunters, collectors, farmers, and tool makers. As you gather resources and grow your population, you work to build the tools needed to build ...
Iconic characters from across the Star Wars galaxy clash in this new miniatures skirmish game! Star Wars: Shatterpoint invites players to collect, assemble, and paint their own squads of heroes, vi...
It's summer, and you're riding the sun-drenched half-pipes of Pelican Park. Locals know there's no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick ...
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to...
Oak puts you in the role of the leader of one of four different druid orders, with you attempting to establish that your order deserves to be chosen by the Arch-Oak's spirit to stay and learn its s...
Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoine...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '