The greatest push-your-luck card game of all time. Try flipping over 7 cards one by one without revealing the same number twice. For 3+ players, ages 8+
Includes the base game of Mystic Vale along with the first 3 Expansions. Vale of Magic, Vale of the Wild and Mana Storm.
Vale of Magic Expansion: Advancement and vales give players more card craft...
A light card game where players gain status by going out first. The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only i...
From Fantasy Flight Games comes Star Wars: The Deckbuilding Game, a new head-to-head game for two players that brings the galaxy-spanning war between the Galactic Empire and the Rebel Alliance to y...
Age of Ascension: Every deck is as unique as the player who wields it, coming pre-built and ready-to-play. Wits and tactical prowess win the day in a fast-paced game of cosmic competition where dea...
The Godzilla Card Game uses the Chrono Clash turn and resource system, which allows players to strategically use their resources and accurately represents the flow of real battles, with momentum sh...
This is the most high-stakes version of Exploding Kittens yet!New rules. New Kittens. New mayhem. This version of Exploding Kittens features new cards and gameplay based on the Netflix animated ser...
Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a ...
Dominion: Seaside Update Pack An "Update Pack" is also available separately for owners of the first edition. This pack contains only the 9 cards included in the 2nd edition.
Dominion: Intrigue Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion: Intrigue, thereby allowing owners of the first edition to obtain these new cards wi...
This is and expansion to Dominion, and cannot be played by itself.
The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kin...
You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks...
The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yours...
This is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to ...
Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with Dominion. This game adds 25 new Kingdom cards and a...
Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '