The Horus Heresy
After thousands of years of expansion and conquest, the imperium of man is at its height. His dream for humanity nearly accomplished, the emperor hands over the reins of power to h...
Having witnessed the terrible massacre on Isstvan III, Death Guard Captain Garro seizes a ship and sets a course for Terra to warn the Emperor of Horus’s treachery.
Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere inbetween, and depends entirely on who you ask… Relive the early a...
Book 2 in The Horus Heresy: The Siege of Terra. Essential reading for all Horus Heresy fans.On the thirteenth day of Secundus, the bombardment of Terra began... With the solar defences overcome thr...
The Fall of Cadia is a touchstone moment of the Warhammer 40,000 timeline. This incredible battle led to the opening of the Great Rift and ushered in a grim new era in which even greater threats as...
Book 1 in the Dark Imperium Trilogy.Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift in the warp has opened and from its depths spew daemons a...
Fast paced Astra Millitarum story focussing on the troops of the Death Korps of Krieg.Krieg is a dead world.Fifteen hundred years ago, it declared its independence from the Imperium of Man, and pai...
Book 4 in the Global best selling The Horus Heresy: Siege of Terra series.The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions beg...
The Imperium fights for its very existence against a threat unlike any other in the galaxy, and a Tyranid invasion beyond any yet experienced.'The dream.... it is a portent... of the end.'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '