Book 8 in the Global best selling The Horus Heresy: Siege of Terra series.There is no way out.The walls have fallen, the gates are breached, and the defenders are slain. It is the end and the death...
The Mortal Realms are lost.From the ashes of the World-that-Was, the God-King Sigmar plucks from oblivion the souls of warriors that die in his name, and on the Anvil of Apotheosis reforges them an...
A wandering vampire hunts for the sorcerer who ruined his kingdomCado Ezechiar is a wanderer who has outlived the memory of the age that made him. A Soulblight vampire who accepted the curse as his...
Book 4 in the Global best selling The Horus Heresy: Siege of Terra series.The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions beg...
Book 4 in the Global best selling The Horus Heresy: Siege of Terra series.The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions beg...
Book 5 in the global bestselling series, "The Horus Heresy: Siege of Terra".The victories of Saturnine and the sacrifices of the Eternity Wall space port have faded into the hope of yesterday. Deni...
Book 3 in the Global best selling Horus Heresy Siege of Terra seriesThe war for the fate of mankind blazes on. Though the outer defences have fallen, the walls of the Palace itself remain inviolate...
Warhammer Age of Sigmar is an action-packed, strategic tabletop wargame. No matter which of the many unique factions of warriors, monsters, and strange creatures you choose to play, you'll have an ...
Jump into the world of Matched Play and start getting those reps in for events and tournaments with the first General’s Handbook of the new edition. This 112-page spiral-bound book contains everyth...
Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. They are created to guard the Tyranid Hive Ships and capillary towers that stand sentinel over prey wor...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '