On a misty cemetery world, three strangers are drawn together through mysterious circumstances. Each of them has a tale to tell of a narrow escape from death. Amid the toll of funerary bells and th...
When the long-lost craftworld Ziasuthra reappears, Iyanna Arienal and Yvraine of the Ynnari lead an expedition to it in hope of retrieving the last cronesword
Dawn of Fire Book 1
As the Indomitus Crusade spreads out across the galaxy, one battlefleet must face a dread Slaughter Host of Chaos. Their success or failure may define the very future of the cr...
A Great War is coming, and it will engulf the Imperium of Man. The Space Marines of the Alpha Legion, the last and most secretive of all the Astartes brotherhoods, arrive on a heathen world to supp...
Nagash, priest king of Khemri, embarks upon a quest for immortality that will spark a war, destroy an empire and unleash a plague of undeath that will blight the world forever.
Enjoy a collection of tales from the Mortal Realms, covering a host of races and factions and providing a taste of the flavour of the Age of Sigmar – including a brand new novella by C L Werner.
This magazine also includes the following multipart plastic miniatures:- 1x Stormcast Eternals Vindictor (supplied with a 40mm round base)- 1x Orruk Warclans Gutrippa (supplied with a 32mm round ba...
During the greatest battles of the War for Life, the Stormcast Eternals suffered a great tragedy: the Hallowed Knights Lord-Castellant Lorus Grymn was lost to the Realm of Chaos. Now his fellow Ste...
Unaware of the wider Heresy and following the Warmaster's increasingly cryptic orders, Roboute Guilliman returns to Ultramar to muster his Legion for war against the orks massing in the Veridian sy...
Harrowed by unending wars, few bastions of safety remain in the Age of Sigmar. Even so, the brave – or perhaps foolish – set out to plunder the shadowy corners of the lands. But what terrible curio...
Book 2 in The Horus Heresy: The Siege of Terra. Essential reading for all Horus Heresy fans.On the thirteenth day of Secundus, the bombardment of Terra began... With the solar defences overcome thr...
The Mortal Realms are lost.From the ashes of the World-that-Was, the God-King Sigmar plucks from oblivion the souls of warriors that die in his name, and on the Anvil of Apotheosis reforges them an...
The showdown of two much-loved characters finally occurs – Fabius Bile vs Belisarius Cawl. Each is a genius in their own right, and both are willing to do things most others won't to achieve their ...
This is a Mortal Realms story with a twist – a virtuous man succumbs to the path of darkness, and wages a war against Sigmar.Heldanarr Fall dreams of a world without gods.When the Azyrites descende...
Book 1 in the Dark Imperium Trilogy.Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift in the warp has opened and from its depths spew daemons a...
The Alpha Legion are devious beyond measure, but deceit is a double-edged sword. As the Indomitus Crusade pushes into the far reaches of the Ultima Segmentum, and Solomon Akurra and his warband the...
Book 4 in the Global best selling The Horus Heresy: Siege of Terra series.The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions beg...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '