A Great War is coming, and it will engulf the Imperium of Man. The Space Marines of the Alpha Legion, the last and most secretive of all the Astartes brotherhoods, arrive on a heathen world to supp...
The Horus Heresy Book 41
As war splits the galaxy, the Emperor toils in the vaults beneath His Palace. But his great work is in peril, with the forces of Chaos closing in…
While Horus’ rebellion bu...
Nagash, priest king of Khemri, embarks upon a quest for immortality that will spark a war, destroy an empire and unleash a plague of undeath that will blight the world forever.
Enjoy a collection of tales from the Mortal Realms, covering a host of races and factions and providing a taste of the flavour of the Age of Sigmar – including a brand new novella by C L Werner.
This magazine also includes the following multipart plastic miniatures:- 1x Stormcast Eternals Vindictor (supplied with a 40mm round base)- 1x Orruk Warclans Gutrippa (supplied with a 32mm round ba...
During the greatest battles of the War for Life, the Stormcast Eternals suffered a great tragedy: the Hallowed Knights Lord-Castellant Lorus Grymn was lost to the Realm of Chaos. Now his fellow Ste...
Unaware of the wider Heresy and following the Warmaster's increasingly cryptic orders, Roboute Guilliman returns to Ultramar to muster his Legion for war against the orks massing in the Veridian sy...
The Horus Heresy
Each primarch is an exemplary being, derived from the Emperor’s own genetic stock to embody a facet of His personality. Their powers are unfathomable, but only one of them is the F...
Harrowed by unending wars, few bastions of safety remain in the Age of Sigmar. Even so, the brave – or perhaps foolish – set out to plunder the shadowy corners of the lands. But what terrible curio...
Experience a desperate race against time as Stormcast Eternals find themselves fighting not only the scheming and skittering Skaven, but also the cruel realities of their own shattered souls, and i...
The Horus Heresy.
Led by their primarchs, the Word Bearers and World Eaters Legions ravage the realm of Ultramar.The Shadow Crusade has begun. While the Ultramarines reel from Kor Phaeron’s surpris...
The showdown of two much-loved characters finally occurs – Fabius Bile vs Belisarius Cawl. Each is a genius in their own right, and both are willing to do things most others won't to achieve their ...
This is a Mortal Realms story with a twist – a virtuous man succumbs to the path of darkness, and wages a war against Sigmar.Heldanarr Fall dreams of a world without gods.When the Azyrites descende...
The Alpha Legion are devious beyond measure, but deceit is a double-edged sword. As the Indomitus Crusade pushes into the far reaches of the Ultima Segmentum, and Solomon Akurra and his warband the...
Book 4 in the Global best selling The Horus Heresy: Siege of Terra series.The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions beg...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '