For nearly ten years, the Indomitus Crusade has waged a war of defiance and reconquest in the war-torn Imperium. Attached to Crusade Fleet Quintus – dubbed the Cursed Fleet by many – the Ultramarin...
A Lumineth Realm-lords novelWhen disaster strikes their mountain home, a trio of Alarith Stoneguard must gather a band of heroes to stop vile Slaaneshi Hedonites from devastating the entire realm.
The Ultramarines are a byword for loyalty and courage. Their martial prowess is legendary and is second only to the God-Emperor. Graham McNeill's epic trilogy of Ultramarines novels is a masterpiec...
Enjoy a collection of tales from the Mortal Realms, covering a host of races and factions and providing a taste of the flavour of the Age of Sigmar. The city of Excelsis is in mourning. Thousands w...
This year’s edition of Chapter Approved is the essential gaming toolbox for all fans of Warhammer 40,000 matched play. Whether you're a tournament regular or simply like to ensure your battles are ...
Dawn of Fire Book 1
As the Indomitus Crusade spreads out across the galaxy, one battlefleet must face a dread Slaughter Host of Chaos. Their success or failure may define the very future of the cr...
In the immense city of Varangantua, life is cheap but mistakes are expensive. When Probator Agusto Zidarov of the city’s enforcers is charged with locating the missing scion of a wealthy family, he...
As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and...
Book 1 of the Castellan Crowe series. Castellan Crowe of the Grey Knights bears a heavy burden – to carry the cursed Blade of Antwyr, a weapon imbued with dark power. For the first time, discover t...
Brokrin Ullissonn, a down on his luck duardin captain, has a change in fortunes when he finds an untapped source of aether-gold – but is the danger that awaits him and his crew worth the prize, or ...
From a battle between the valiant Ultramarines and their plague-ridden Death Guard foes, to tales of alien enemies and the Imperium's many brave defenders, this anthology brings together a collecti...
Delve into the forces that battle for control of the Mortal Realm with this epic omnibus of three Legends of the Age of Sigmar books, comprising one novel and nine shorter tales, focusing on the sk...
Warmaster Horus leads his Legion to attack the Knight world of Molech – home of House Devine and stronghold of the Imperial Army. What will he sacrifice in pursuit of his destiny?
Book 1 of the Eight Lamentations trilogy. Eight mighty artefacts, crafted by the dark servants of Chaos, blight the Mortal Realms. The Ruinous Powers hunt them – and so do a group of heroes, chosen...
From the desperate defence of a city of Order against rampaging hordes of Chaos-tainted foes, to tales of Sigmar's Stormcast Eternals, their trusted allies and their many hideous enemies, this anth...
The Emperor is enraged. Primarch Magnus the Red of the Thousand Sons Legion has made a terrible mistake that endangers the very safety of Terra. With no other choice, the Emperor charges Leman Russ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '