Vendor: Universal
Product Type : Books
Dungeon Dares is a deck of 50 ridiculous, reckless, and roleplay-fueled challenges designed to push adventurers into doing things they definitely shouldn’t, but absolutely will.
This is the official expansion to Dumb Dares & Silly Side Quests, cranking the chaos up another level. When the party is stalling, taverns get too quiet, or the Dungeon Master wants to tempt fate, draw a card and issue a dare. Each card dares players to take foolish risks, make questionable decisions, and embrace hilarious consequences—purely by choice, always for glory (or shame). Perfect for D&D and compatible with most tabletop RPGs, Dungeon Dares turns hesitation into action and downtime into unforgettable moments. You don’t have to take the dare… but everyone will remember if you do.
Unopened games, sealed magic product, Warhammer product, and D&D product can be returned or exchanged with a valid receipt within 60 days of purchase.
Used books are non-refundable
Magic Singles are non-refundable.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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