Vendor: Outset Media
Product Type : Board Games
As soon as they emerged from the underground depths of Karak Castle into the light of day, the heroes discovered that evil was far from defeated. On the contrary: This time the power of their weapons alone would not be enough. An army must be raised to stop the Dark General!
Karak 2 is the standalone successor to the award-winning family game Karak - and you can enjoy it to the fullest even if you don't know the original game. Each player takes on the role of a unique hero as you explore the landscape around Karak Castle, battling monster armies and collecting resources to develop your city and training new troops to help your heroes in their quest.
Contents: 1 starting tile, 28 landscape tiles, 6 cardboard Hero standees and 6 plastic stands, 6 Hero cards, 5 Hero boards with inventory, 6 city tokens, 6 Hero dice, 35 unit dice, 5 glory banners, 30 life tokens, 30 building tokens, 40 food tokens, 40 wood tokens, 40 stone tokens, 1 cloth bag, 36 monster army tokens, 1 Dark General standee with special tile, 5 Praetorian tokens, 1 plague token
Play time: ~45 minutes
A game by Petr Miksa and Roman Hladik
Available Internationally: AU / CA / IE / NZ / UK / US / ZA
Ages: 10+
Players: 2 to 5
GameType:
Unopened games, sealed magic product, Warhammer product, and D&D product can be returned or exchanged with a valid receipt within 60 days of purchase.
Used books are non-refundable
Magic Singles are non-refundable.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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