The Game Master's Guide is a hardcover guide to the best seat at the table of any TTRPG: the one who puts it all in motion!
The Game Master's Guide delivers a full suite of expert tools to make you...
Do you want to play the Tales of the Valiant roleplaying game? Do you need a guide for that? Well good news, this is it!
All the tools of high adventure are here—plus new twists and new options bor...
In this Memento Mori compendium of esoteric knowledge from Beyond the Veil you will find everything that was previously kept secret from Drifters because too dangerous and too powerful. Rules to u...
This expansion for Memento Mori is composed of Addendum (setting), Bestiarium (creatures), Herbarium (plants), and Lapidarium (minerals). Thanks to the supernatural myths, descriptions, treasures, ...
Memento Mori is a folk-horror roleplaying game set in Europe in 1347.
The Black Death is exacting its toll on Europe, and it will quickly exterminate a third of the population. The characters are a...
Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your game. The diabolical forces of the serpent ...
From the fog-shrouded streets of Lankhmar to your gaming table! Monsters and Magic of Lankhmar is filled with terrible beasts and new magic, each presented in a ready-to-use fifth edition format. G...
The Compendium of Dungeon Crawls Volume 2 is a 200-page hardcover collection of eight previously published adventures (FEF #8-15), most of them out of print. These stand-alone, world-neutral advent...
The Compendium of Dungeon Crawls Volume 1 is a 200-page hardcover collection of seven previously published adventures (FEF #1-7), most of them out of print. These stand-alone, world-neutral adventu...
Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your 5E game. A Game Master armed with this book, along with a vivid imagination, will be armed to craft thoughtful, chall...
In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves ...
Face the terrors of the Gravelands The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villai...
Face the terrors of the Gravelands The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villai...
Thirst for Blood is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Shades of Blood Adventure Path, a three-part monthly campaign in which a group of adventurers exp...
Terrific treasures for DND 5E are at your fingertips with this 80-card deck, from the abyssal carcass to the wolf hair shirt, from the common tomb tapper the legendary unbroken blade. You'll find i...
Signed by Davis and Steve Chenault and Mac Golden!!A reprint of the CLASSIC 1st printing of the Castles & Crusades Players Handbook! This reprint will appear exactly as the original. We will...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '