All the Important Rules, Charts, and Maps at a Glance!
The Call of Cthulhu Keeper Screen Pack is an essential play aid for those running games of Call of Cthulhu 7th edition. A three-panel Keeper S...
Enter Devasted Lands Ruled by Chaos!Venture beyond the civilized world into the howling badlands where villainous cults do as they please and ancient constructs lie buried beneath the dust. Heroes ...
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Unearth the very first draft of original D&D, never released to the public until now. Crafted on Gygax’s home typewriter, this 1973 document contains handwritten notes by both Gygax ...
Ghosts of Saltmarsh: A D&D Adventure System Cooperative Game is an expansion to any of the previous Adventure System games! It features new adventures, map tiles, monsters, traps and spells. Ju...
Pathfinder GM Core includes:• The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.• Advice aimed at m...
Planescape: Adventures in the Multiverse contains everything a Dungeon Master needs to run adventures and campaigns set in Sigil and the Outlands, as well as new options for players who want to cre...
The Grand Bazaar is Absalom's greatest marketplace featuring items from all over Golarion. Here, an adventurer can find equipment of all kinds to help them on their next quest like new weapons, arm...
Based on hundreds of hours of professional workshops, Improv for Gamers provides fun and easy exercises designed to take your tabletop or live-action gaming group to the next level. This newly-upda...
A MONSTER LURKS IN THE SHADOWS…
Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover edition of Monster of the Week bri...
Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can ...
This is the BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflicts and contrasts that dares to ask the hard quest...
Bold Heroes From the Lands of Pitiless Sun!
Over the crest of the dune they came, more than two dozen gnolls running fast; our sandship was ready for them—until their aeromancer turned the wind its...
Welcome to the City of Cats, where some very ambitious people have their paws and claws out, where thieves prowl, and where the goddess Bastet herself walks the streets!
This city gazetteer and adv...
Need a refresh on your well-worn copies? Have a friend who is itching to get into the game? Want a super-handy case to hold all that D&D goodness? The Dungeons & Dragons Core Rules Gift Set...
Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming ...
Boots wet from crossing the small river, you tramp up onto the remnants of an old road. A small village lies before you. It s mostly wooden cottages stand arrayed in neat order along either side of...
Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '